-- Decompiled with the Synapse X Luau decompiler.

local data= {
	
	-----------------------------------System--------------------
	Connect = "ReplicatedStorage.OHOH.Common.Module.System.Connect", 
	PublicFuction = "ReplicatedStorage.OHOH.Common.Module.System.PublicFuction", 
	-------------------------------------------------------------
	-------------------OB------------------------------
	
	SFAnimationBase = "ReplicatedStorage.OHOH.Common.Object.SFAnimationBase", 

	SFAnimationTexture = "ReplicatedStorage.OHOH.Common.Object.SFAnimationTexture", 
	SFAnimationUi = "ReplicatedStorage.OHOH.Common.Object.SFAnimationUi", 

	StateMachine= "ReplicatedStorage.OHOH.Common.Object.StateMachine", 
	
	RBLX_Class_Type = "ReplicatedStorage.OHOH.Common.Module.RBLX_Class_Type", 

	LanguageHelper="ReplicatedStorage.OHOH.Common.Module.LanguageHelper", 
	
	Astar="ReplicatedStorage.OHOH.Common.Module.AStar.Astar", 

-----------------------------------------GA---------------------------------
	CreateConfetti = "ReplicatedStorage.OHOH.Common.Module.GA.CreateConfetti", 
	GAResourceFlowType = "ReplicatedStorage.OHOH.Common.Module.GA.GAResourceFlowType", 
	GameAnalyticsServerInit = "ReplicatedStorage.OHOH.Common.Module.GA.GameAnalyticsServerInit", 
	GameAnalytics = "ReplicatedStorage.OHOH.Common.Module.GA.GameAnalytics", 
	GAProgressionStatus = "ReplicatedStorage.OHOH.Common.Module.GA.GAProgressionStatus", 
	GAErrorSeverity = "ReplicatedStorage.OHOH.Common.Module.GA.GAErrorSeverity", 
	Utilities = "ReplicatedStorage.OHOH.Common.Module.GA.Utilities", 
	GameAnalyticsClient = "ReplicatedStorage.OHOH.Common.Module.GA.GameAnalyticsClient", 
	State = "ReplicatedStorage.OHOH.Common.Module.GA.State", 
	Version = "ReplicatedStorage.OHOH.Common.Module.GA.Version", 
	Base64 = "ReplicatedStorage.OHOH.Common.Module.GA.Base64", 
	HashLib = "ReplicatedStorage.OHOH.Common.Module.GA.HashLib", 
	Threading = "ReplicatedStorage.OHOH.Common.Module.GA.Threading", 
	Logger = "ReplicatedStorage.OHOH.Common.Module.GA.Logger", 
	Events = "ReplicatedStorage.OHOH.Common.Module.GA.Events", 
	Store = "ReplicatedStorage.OHOH.Common.Module.GA.Store", 
	Postie = "ReplicatedStorage.OHOH.Common.Module.GA.Postie", 
	Validation = "ReplicatedStorage.OHOH.Common.Module.GA.Validation", 
	HttpApi = "ReplicatedStorage.OHOH.Common.Module.GA.HttpApi", 

	-----------------------------------------GA-End---------------------------------
	
	----------------------Add_ThisGameCommon---------------------------
	EnumDefine = "ReplicatedStorage.Script.Common.Module.EnumDefine", 
	CurveHelper = "ReplicatedStorage.Script.Common.Module.CurveHelper", 
	NormalValueHelper = "ReplicatedStorage.Script.Common.Module.NormalValueHelper", 
	PartPool = "ReplicatedStorage.Script.Common.Module.PartPool", 
	ProjectConfig = "ReplicatedStorage.Script.Common.Module.ProjectConfig", 
	

	-----------------------Add_ThisGameCommon_end--------------------------
	-------------------------Module-----------------------------

	
	
	GameDataManager = "ReplicatedStorage.OHOH.Common.Module.GameData.GameDataManager", 


	
	ProxyNode = "ReplicatedStorage.OHOH.Common.Object.ProxyNode", 
	ColliderGroup = "ReplicatedStorage.OHOH.Common.Module.ColliderGroup", 
	CharacterObject = "ReplicatedStorage.OHOH.Common.Object.CharacterObject", 
	TweenHelper = "ReplicatedStorage.OHOH.Common.Module.TweenHelper", 
	GameDataComponent = "ReplicatedStorage.OHOH.Common.Module.GameData.GameDataComponent", 

	
	ModelObject = "ReplicatedStorage.OHOH.Common.Object.ModelObject", 
	CallBackManager = "ReplicatedStorage.OHOH.Common.Module.CallBackManager", 
	Updater = "ReplicatedStorage.OHOH.Common.Object.Updater", 
	UserActionComponent = "ReplicatedStorage.OHOH.Common.Component.UserActionComponent", 
	OHOHEnum = "ReplicatedStorage.OHOH.Common.Module.OHOHEnum", 
	RagdollR15Component = "ReplicatedStorage.OHOH.Common.Component.RagdollR15Component", 
	BaseObject = "ReplicatedStorage.OHOH.Common.Object.BaseObject", 
	JsonHelper = "ReplicatedStorage.OHOH.Common.Module.JsonHelper", 
	CommonOHOH = "ReplicatedStorage.OHOH.Common.CommonOHOH", 
	ObjectManager = "ReplicatedStorage.OHOH.Common.Module.ObjectManager", 
	ConstraintObject = "ReplicatedStorage.OHOH.Common.Object.ConstraintObject", 
	InstanceManager = "ReplicatedStorage.OHOH.Common.Module.InstanceManager", 
	FunctionList = "ReplicatedStorage.OHOH.Common.Module.FunctionList", 
	StringToRGBHelper = "ReplicatedStorage.OHOH.Common.Module.StringToRGBHelper", 
	BadgeHelper = "ReplicatedStorage.OHOH.Common.Module.BadgeHelper", 
	OHOHEnumDefine = "ReplicatedStorage.OHOH.Common.Module.OHOHEnumDefine", 
	BigNumberHelper = "ReplicatedStorage.OHOH.Common.Module.BigNumberHelper", 
	BaseComponent = "ReplicatedStorage.OHOH.Common.Component.BaseComponent", 
	GameObject = "ReplicatedStorage.OHOH.Common.Object.GameObject", 
	CommonObject = "ReplicatedStorage.OHOH.Common.Object.CommonObject", 

	
	PlayerObject = "ReplicatedStorage.OHOH.Common.Object.PlayerObject", 
	CharacterAnimationComponent = "ReplicatedStorage.OHOH.Common.Component.CharacterAnimationComponent", 
	LocalizationHelper = "ReplicatedStorage.OHOH.Common.Module.LocalizationHelper", 
	AnimationComponent = "ReplicatedStorage.OHOH.Common.Component.AnimationComponent", 
	AutoMoveComponent = "ReplicatedStorage.OHOH.Common.Component.AutoMoveComponent", 
	MessagingHelper = "ReplicatedStorage.OHOH.Common.Module.MessagingHelper", 
	EventList = "ReplicatedStorage.OHOH.Common.Module.EventList", 
	OHOHConnection = "ReplicatedStorage.OHOH.Common.Object.OHOHConnection", 
	AudioManager = "ReplicatedStorage.OHOH.Common.Module.AudioManager", 
	ColliderManager = "ReplicatedStorage.OHOH.Common.Module.ColliderManager", 
	LoadAsset = "ReplicatedStorage.OHOH.Common.Module.System.LoadAsset", 
	Class = "ReplicatedStorage.OHOH.Common.Class", 
	Timer = "ReplicatedStorage.OHOH.Common.Object.Timer",
	LogicEventList = "ReplicatedStorage.OHOH.Common.Module.LogicEventList",
	LogicEventManager = "ReplicatedStorage.OHOH.Common.Module.LogicEventManager",

	

};

for _,fileList in pairs(script:GetChildren()) do
	local list= require(fileList)
	for class,file in pairs(list) do
		data[class]=file
	end
end

if game:GetService("RunService"):IsServer() then
	data["GAConfig"]="ServerScriptService.Config.GAConfig"
end

return data